MCP Servers

模型上下文协议服务器、框架、SDK 和模板的综合目录。

G
Godot Opencode MCP
作者 @chen9916

a version of godot which intergrates mcp for opencode

创建于 2/27/2026
更新于 about 3 hours ago
Repository documentation and setup instructions

Godot OpenCode MCP Fork

This repo is a Godot engine fork focused on built-in MCP workflows for OpenCode.

It includes:

  • Godot editor-side MCP server under editor/debugger/opencode_mcp
  • Expanded MCP tools for scene, node, script, resource, signal, shader, theme, and project operations
  • OpenCode stdio bridge under misc/opencode_mcp_bridge
  • OpenCode config installer command that upserts mcp.godot-opencode

Quick setup

  1. Build Godot editor from this fork (run from repo root):
python -m pip install "scons>=4.0"
scons platform=windows target=editor dev_mode=yes

For other platforms, swap platform=windows for linuxbsd or macos. Built editor binaries are written to bin/.

  1. Build the bridge package:
cd misc/opencode_mcp_bridge
npm ci
npm run build
  1. Install OpenCode MCP config:
node dist/main.js --install-opencode-config --project-root "<path-to-godot-project>"
  1. Restart OpenCode.
  2. In Godot Editor Settings, enable network/opencode_mcp/enabled.
  3. If needed, click Refresh MCP Session under network/opencode_mcp.

Docs

  • Engine MCP protocol docs: editor/debugger/opencode_mcp/README.md
  • Bridge docs and troubleshooting: misc/opencode_mcp_bridge/README.md

Upstream Godot

This branch is based on Godot. For upstream engine documentation and general project info, see:

  • https://github.com/godotengine/godot
  • https://docs.godotengine.org
快速设置
此服务器的安装指南

安装命令 (包未发布)

git clone https://github.com/chen9916/godot-opencode-mcp
手动安装: 请查看 README 获取详细的设置说明和所需的其他依赖项。

Cursor 配置 (mcp.json)

{ "mcpServers": { "chen9916-godot-opencode-mcp": { "command": "git", "args": [ "clone", "https://github.com/chen9916/godot-opencode-mcp" ] } } }