An MCP (Model Context Protocol) server that enables AI agents to inspect and manipulate Three.js/Threlte scenes in real-time.
Threlte MCP
An MCP (Model Context Protocol) server that enables AI agents to inspect and manipulate Three.js/Threlte scenes in real-time.
✅ Compatible With
- Claude Desktop - Anthropic's desktop app
- Antigravity - Google's AI IDE
- Claude Code - CLI tool for Claude
- Cursor - AI-powered code editor
- Windsurf - Codeium's AI IDE
- Continue - VS Code AI extension
- Any MCP-compatible client
See detailed compatibility guide →
Features
- 🔍 Scene Inspection - View the full 3D scene hierarchy, find objects by name/type
- 🎯 Object Manipulation - Move, rotate, scale, show/hide objects
- 🎨 Materials & Assets - Apply materials, load GLTF models, change environment
- 🧪 Asset Analysis - Inspect GLTF structure and validate performance
- dYZ+ Asset Optimization - Simplify meshes, compress textures, prune unused data
- dY"? Svelte Export - Generate Threlte/Svelte components from GLTF
- dYZ? Camera Presets - Save, load, and animate camera views
- ⚡ Physics Control - Add physics bodies, apply impulses, set gravity
- 🎭 Vibe Presets - Apply mood presets (cozy, spooky, neon, etc.)
Installation
npm install threlte-mcp
Quick Start
1. Install the package
npm install threlte-mcp
2. Configure your IDE (one-time setup)
npx threlte-mcp setup
This auto-detects your IDE (Antigravity, Cursor, Claude Desktop) and creates the MCP config.
3. Add the component to your Threlte app
Requires Svelte 5 for the MCPBridge component.
<script>
import { MCPBridgeComponent } from 'threlte-mcp/client';
</script>
<!-- Add inside your <Canvas> -->
<MCPBridgeComponent />
That's it! The AI can now inspect and manipulate your scene.
📋 Manual Configuration (Alternative)
If npx threlte-mcp setup doesn't work for your IDE, manually add to your config:
{
"mcpServers": {
"threlte-mcp": {
"command": "npx",
"args": ["-y", "threlte-mcp"]
}
}
}
Config file locations:
- Antigravity:
~/.gemini/antigravity/mcp_config.json - Cursor:
~/.cursor/mcp.json - Claude Desktop:
~/Library/Application Support/Claude/claude_desktop_config.json(Mac)
🔧 Advanced: TypeScript API
import { MCPBridge } from 'threlte-mcp/client';
import { useThrelte } from '@threlte/core';
const { scene } = useThrelte();
// Create bridge (auto-connects in dev mode)
const bridge = new MCPBridge(scene, {
url: 'ws://127.0.0.1:8082', // default
autoConnect: true, // default in dev
reconnectDelay: 60000, // 1 minute
});
// In render loop
bridge.update();
// Get scene state
bridge.getSceneState();
// Find objects
bridge.findObjects({ nameContains: 'player' });
Option B: Per-Scene (Simple for prototyping)
<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { useThrelte } from '@threlte/core';
const { scene } = useThrelte();
let ws: WebSocket | null = null;
onMount(() => {
ws = new WebSocket('ws://localhost:8082');
ws.onopen = () => {
console.log('[MCPBridge] Connected');
// Send initial scene state
ws?.send(JSON.stringify({
type: 'sceneState',
data: serializeScene(scene)
}));
};
ws.onmessage = (event) => {
const command = JSON.parse(event.data);
handleCommand(command);
};
});
onDestroy(() => {
ws?.close();
});
function serializeScene(obj: THREE.Object3D, depth = 0, maxDepth = 3) {
if (depth > maxDepth) return null;
return {
name: obj.name,
type: obj.type,
position: obj.position.toArray(),
rotation: obj.rotation.toArray().slice(0, 3),
scale: obj.scale.toArray(),
visible: obj.visible,
children: obj.children.map(c => serializeScene(c, depth + 1, maxDepth)).filter(Boolean)
};
}
function handleCommand(cmd: any) {
const { action, requestId, ...params } = cmd;
let result;
switch (action) {
case 'getFullSceneState':
result = { data: serializeScene(scene, 0, params.maxDepth || 3) };
break;
case 'moveSceneObject':
const obj = scene.getObjectByName(params.name || params.path);
if (obj && params.position) {
obj.position.set(...params.position);
result = { success: true };
}
break;
// Add more handlers as needed
}
if (requestId) {
ws?.send(JSON.stringify({ ...result, requestId }));
}
}
</script>
3. Run your app and start using MCP tools
Once both the MCP server and your Threlte app are running, AI agents can:
"Get the scene state"
"Find all objects named 'Player'"
"Move the 'Camera' to position [0, 5, 10]"
"Apply the 'neon' vibe to the scene"
Available Tools
Scene Inspection
| Tool | Description |
|------|-------------|
| get_scene_state | Get full scene hierarchy |
| find_objects | Search by name, type, or userData |
| get_object_position | Get position of specific object |
| log_positions | Export positions for code |
Camera
| Tool | Description |
|------|-------------|
| set_camera_position | Set camera position, lookAt, and lens settings |
| save_camera_preset | Save current camera view as a preset |
| load_camera_preset | Load a saved camera view |
| list_camera_presets | List all saved camera presets |
| delete_camera_preset | Delete a saved camera preset |
| animate_camera_presets | Animate through a sequence of presets |
Hierarchy Management
| Tool | Description |
|------|-------------|
| spawn_entity | Create primitive (box, sphere, etc.) |
| destroy_entity | Remove object from scene |
| move_object | Set object position |
| set_transform | Set position, rotation, scale |
| set_visibility | Show/hide object |
| rename_entity | Rename object |
| duplicate_entity | Clone object |
Physics
| Tool | Description |
|------|-------------|
| make_physical | Add physics body |
| remove_physics | Remove physics body |
| apply_impulse | Apply force |
| set_gravity | Set global gravity |
Asset Processing
| Tool | Description |
|------|-------------|
| analyze_gltf | Inspect GLTF/GLB structure |
| validate_asset | Validate GLTF/GLB for issues |
| optimize_gltf | Optimize GLTF/GLB assets |
| export_to_svelte | Generate Threlte/Svelte component |
Materials & Assets
| Tool | Description |
|------|-------------|
| load_asset | Load GLTF/GLB model |
| apply_material | Set material |
| set_environment | Set skybox/environment |
Atmosphere
| Tool | Description |
|------|-------------|
| apply_vibe | Apply mood preset |
| get_bridge_status | Check connection status |
Configuration
WebSocket Connection
The server uses port 8082 by default for WebSocket communication.
Environment Variables
The MCPBridge auto-connects in development mode. For production, you can enable it via environment variable:
# Add to .env file:
VITE_MCP_ENABLED=true
This is useful for:
- Testing in production builds
- Demo environments
- Debugging production issues
Note: Auto-enabled in development mode (npm run dev), no configuration needed.
Development
# Clone the repo
git clone https://github.com/RaulContreras123/threlte-mcp.git
cd threlte-mcp
# Install dependencies
npm install
# Run in development
npm run dev
# Build for production
npm run build
License
MIT © Raul Contreras